
The Shaman
Speaks in riddles and "Hmm". It was his dream that started all this.

Build the loudest theme park of the Stone Age
The gates open on
Every guest has a mood. Keep them fed, rested and close to a loo, and more of them come, they stay longer and they ride more. Grumpy ones leave, and they tell their friends.
Guest mood
58%
Run a tiny park: switch things on and off
Guests: under 70% the gate slows down: fewer carts come.
Tills: filling
Park rating: ![]()
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A toy version. In the game every guest keeps their own mood, needs and wallet, and the rating is the mood × 2.6 plus working rides and food stalls.
Rides keep their tickets in a till. When it is full, a golden shell glows over the ride: tap it and the shells fly home. There are more shells and goods hidden on this page.
An old shaman dreamt of a place where people scream with joy, not because a tiger is chasing them. Now you are the chief of that place.
Spinning cups, a wooden wheel, a drop tower made of logs and a carousel of tiny dinos. Every ride runs, creaks and breaks down, so keep a mechanic nearby.
Feed them mystery meat on a stick, coconut juice and berry morse from the press, or the whole tribe at once in the Big Grill Hall. Keep the queues short and the old outhouse close. A grumpy critic is always watching.
Fish, grill, race, paint a cave and haggle with traders between building sprees. Win shells, finds and happy guests.
There is no fixed limit on guests: build enough food, drinks and loos and keep them happy, and the crowd keeps growing. Every one of them walks, queues, rides and grumbles on their own. This clip: a real player's park with over 2,200 guests, recorded in a desktop browser.
Start at a station and lay the track tile by tile: climbs, drops, turns, loops and tunnels through the hills. Supports grow under it on their own.
Or switch on auto mode and just draw the route: the hills rise and fall by themselves and always come back down in time for the station. This one snakes through the woods for 61 tiles.
Run the track straight into a chasm and pterodactyls grab the cars and fly them to the other side.



A tame pterodactyl drags each basket along the rope. It has dropped only one, and that one was empty.
Prefer the ground? Lay a line for the Mammoth Bus, or dig a canal for the River Tram, and put stops along it.
Raise mountains, dig chasms and ravines, pour lakes and canals. Each of the eight lands has its own rock, from snowy peaks to cracked lava fields.



Totems, stone arches, tusk gates, scarecrows, parasols, glowing mushrooms and trees from every land. Decor makes guests happier, and it looks good on a photo.
Your park grows with history: new materials, new rides, louder neighbours.
Era 1Logs, bones and hide. A wheel, a swing, a campfire and the first brave guests.
Era 2Shiny metal, chariot races, museums and a rival park across the river.
Era 3Iron horses, roads to the park and, one day, the first city.
Nobody here is truly evil. Some are just very loud.

Speaks in riddles and "Hmm". It was his dream that started all this.

TALKS IN CAPS. Wants fire, a lava coaster and a temple. Pays in guests.

Your rival. Brags, builds, loses, and maybe comes to work for you.

The park mascot. A worker in a plush suit, waving at the gate all day.






December 18, 2026, in the browser, on iOS and on Android. The beta is open right now at play.bonkland.app.
[Your answer]
No. It runs in any modern browser, on a computer or a phone, and keeps working offline after the first visit.
[Your answer]
Yes. The beta runs in the browser on iPhone and Android phones, and you can add it to your home screen. At launch Bonkland also comes to the App Store and Google Play.
On your device, automatically. You can play the first levels without an account; pick a nickname and your park is also kept in the cloud and opens on any device.
The story runs through three eras and ends with the Shaman's last dream at level 16. After that your park keeps growing for as long as you like.
English and Russian.
Use the form below or write to [email protected]. A screenshot and your device help a lot.
Write to [email protected] for keys, art and anything else you need.
Only what it needs to run your account and see how people play, with no ads and nothing sold. The details are in the privacy policy.
Found a bug, have an idea, want to write about the game? We read every message.
Or email [email protected]
New rides, behind-the-scenes art and the occasional caveman meme.